مطالب برچسب شده ‘Game’

Why Google is playing games with Chrome’s future–literally ?

SAN FRANCISCO–You think porn drives technology? Think again. Games are what’s driving online innovation–just ask Google, which is embracing them as fast as it can.

At the Game Developers Conference (GDC) held in San Francisco’s Moscone Center today, Google showed off advances in its Native Client (NaCl) and Pepper technology for Chrome that it hopes will drive more interest from developers and gamers alike in browser-based gaming. Google is also integrating NaCl games with Google+ to give the nascent social network something to play with.

The company unveiled a handful of NaCl-powered games last December, and now it’s ready to kick off several more big names to showcase Chrome’s latest improvements. Colt McAnlis, Developer Advocate for Native Client at Google, said basically that it’s game on for Chrome. “We saw with Zynga that there was this gaming boom, but it competed with the mobile bubble. We want to see a modern gaming gold rush in the browser,” he said in an interview between his presentations at GDC.

Zombie Track Meet from FuzzyCube promises to be a madcap undead footrace.

Zombie Track Meet from FuzzyCube promises to be a madcap undead footrace.

Changes already in the roughest version of public version of Chrome, called Canary, herald new abilities for the browser. Starting around Chrome 19, currently on the developer’s channel, or Chrome 20, on the Canary channel, users will be able to play games with full NaCl support and Google+ integration. Some of this groundwork has been laid in Chrome 18 beta’s support for WebSockets.

“We’re now having a really interesting discussion with game developers about how Native Client gives them a really cool pivot point. They just have to compile things differently,” he said.

Along with development progress in Native Client, continued work on HTML5 standards has created some new game-specific APIs. These include Gamepad, for playing games with a standard gaming controller; Fullscreen, for full-screen window support; and Mouse Lock, for 3D, first-person shooter-style mousing.

Google is revealing six new games at GDC on Wednesday: Zombie Track Meet from FuzzyCube, AirMech, Eats to Munchies, Dark Legends, Ubisoft’s From Dust, and Firehose Games’ Go Home Dinosaurs, which McAnlis described as an improbable cross between Tetris and Tower Defense, but with dinosaurs and barbecue.

Google has made improvements to its Chrome Web Store in-app payments option that include support for more currencies and a simpler payment path. This means that developers will be able to monetize their games better, and it’s going to include Google+ games.

AirMech from Carbon Games is a real-time strategy game with transforming mech suits.

AirMech from Carbon Games is a real-time strategy game with transforming mech suits.

Of course, Google has a long way to go before its nascent social network can rival Facebook, but the company is clearly betting on driving Google+ interest through Chrome’s popularity. “In Native Client, we’ve got the ability to expose what the hardware can do in a safe way, and we’ve got the games to prove it. For this year, we want some amazing success stories, focusing on Native Client and Web first,” he said.

Chrome 20, by the way, isn’t due on the stable channel until sometime in June. NaCl development is currently far from complete. McAnlis said that while some areas are progressing, such as support for TrueType, SDL, and OpenAL for NaCl ports, the NaCl team is still working on better IDE, better break-point support, and more documentation. “We want to get it so can you port a game to NaCl in one hour.” Although McAnlis had originally told CNET that this summer’s Google I/O conference would be the target for that, a Google representative has clarified that there is no current hard date for when a one-hour port process will be available.

McAnlis stressed that his employer is serious about games, beyond its social networking or technological implications. “This isn’t a fad. Google is investing in games. Developers can bring console-quality games to Chrome,” he said.

It’s an interesting gambit, and one that could help staunch the bleeding of user interest as people flock to mobile devices. However, McAnlis added that there’s no plans to bring Native Client to Chrome for Android since gaming apps are already well-represented there. Native Client’s success and the rethinking of browser-based gaming would get a big boost if another browser vendor such as Microsoft or Mozilla were to take a strong interest in the open-source technology, but that has yet to happen.

Skylanders Spyro’s Adventure FAQs
As everyone is noticing, Skylanders is very popular at the moment. We know many of you are having a difficult time finding Skylanders in stores, and we understand how frustrating that can be. Please know that we’re listening to your concerns and we’re doing everything we can to get more Skylanders in stock. The following FAQs should help answer some of your specific questions around Skylanders availability.

Skylanders Spyro’s Adventure

Skylanders Spyro’s Adventure

Q: When are more Skylanders shipping out?
A:We are shipping Skylanders character and adventure packs to retailers around the world weekly.

Q: Skylanders are sold out at stores in my area! What can I do?
A: Two things. One, keep calling local retailers to see when more Skylanders are arriving. Two, check online! Here is a list of online retailers that may have the characters you’re looking for: http://www.skylanders.com/sky/where-to-buy

Q: When are the unreleased characters coming out?
A: During the Spring, look for Lightning Rod, Zook, Warnado, C amo, Wham-Shell and the Dragons Peak Adventure Pack (including Sunburn).

Q: What about previously released characters?
A: Many previously released characters are being re-stocked each week. However, we can’t guarantee all characters will be available in future release waves.

Q: When will the Skylanders I want be available in my country?
A: We are doing our best to get all currently available Skylanders to retailers across the globe. Please see the above questions for the characters that have not been released. Keep checking with your local retailers for latest availability.

Q: Are some characters only available at specific stores?
A: Yes, some Skylanders are only available at specific retail chains. Please contact your local retailers for the most current Skylanders availability.

Q: Is Activision working with scalpers to drive up the price of Skylanders?
A:No.

Q: Will any more Legendary characters be released?
A: Yes. Look for a limited release of Legendary characters at select stores very soon.

Q: Will there be a Skylanders sequel?
A: Yes. And it’s going to be huge. :)

American International Toy Fair will celebrate its 108th year. Boasting more than 1,100 exhibiting companies and over 10,000 buyers in attendance from 85 countries, Toy Fair remains the largest and most influential trade show in North America for toys and youth entertainment products. For more than 100 years Toy Fair has provided unparalleled opportunities to manufacturers, licensors, buyers and media.

iPad accessories, dancing robots, DVRs for kids, helicopters, and much more…

Activision's Skylanders franchise has been a huge hit with kids and the company used Toy Fair to unveil the next version of the game, Skylanders Giants.

Activision's Skylanders franchise has been a huge hit with kids and the company used Toy Fair to unveil the next version of the game, Skylanders Giants.

Apps evolve into plastic toys: Mattel's Apptivity line includes Angry Birds and Fruit Ninja toys that work with the original games.

Apps evolve into plastic toys: Mattel's Apptivity line includes Angry Birds and Fruit Ninja toys that work with the original games.

Dancing in the dark with a Fijit Friend.

Dancing in the dark with a Fijit Friend.

A new wrinkle in the RC helicopter scene: Regal Elite's Glove Force uses a gyro-equipped armband for some surprisingly accurate control.

A new wrinkle in the RC helicopter scene: Regal Elite's Glove Force uses a gyro-equipped armband for some surprisingly accurate control.

Carrerra's latest slot car racing sets have gone digital with readout displays and wireless controllers.

Carrerra's latest slot car racing sets have gone digital with readout displays and wireless controllers.

Ultimate Sudoku Free for Android 8.28

Ultimate Sudoku Free for Android 8.28

Ultimate Sudoku Free for Android 8.28

Ultimate Sudoku Free for Android is a logic-based puzzle game. The objective is to fill a 9×9 grid with digits so that each column, each row, and each of the nine 3×3 sub-grids that compose the grid contain all of the digits from one to nine. The puzzle setter provides a partially completed grid, which typically has a unique solution. Completed puzzles are always a type of Latin square with an additional constraint on the contents of individual regions. User can select game difficulty from easy, normal and hard. User has option to turn on/off the splash screen at the beginning of the game. Unfinished game can be automatically saved and can be played later.

Format:        Software
Size:        ۲۹۳ KB
Date:        Oct 2011
Version:    ۸٫۲۸
License:    Free
Platform:    Mobile
System Req:    Android 1.5 and above

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Video games are quickly approaching Hollywood movies in terms of budget size, and often surpass then altogether. In the early 90s, video game budgets were around $100,000 — when Doom was released in 1993 it had cost $200,000 and was touted as one of the most expensive games at the time. Today, that barely covers one month worth of production. Here are the top 10 most expensive video game budgets ever:

10. Killzone 2: $45 million

Killzone 2

Killzone 2

One of the most anticipated PS3 titles, and one which has been in development for over four years, Killzone 2’s budget was originally $20 million. Then it was upped to $30 million. As development was extended by another full year, the budget went north of $40 million, and most estimates put it at $45 million. Higher estimates put it at over 41 million Euro, which translates to $56 million USD — but this number has never been confirmed by anyone at developer Guerrilla.

9. Final Fantasy XII: $48 million

Final Fantasy XII

Final Fantasy XII

The Final Fantasy games have been known for their outstanding quality, length and sheer production value. They’ve also been known as some of the most expensive games to have ever come out from Japan, and Final Fantasy XII had a budget of a whopping $48 million, excluding any marketing costs. The sequel, Final Fantasy XIII is rumored to have had at least a 50% higher budget, however, this hasn’t been made official (yet).

8. LA Noire: $50 million

LA Noire

LA Noire

La Noire was recently cited as “one of the most expensive games in development today”, by Tom Crago, the president of Game Developers’ Association of Australia. While this might have been exaggerated in order to shine some spotlight on Australia’s game developers (LA Noire is developed in Australia), it’s no secret that Rockstar has given LA Noire a massive budget, upwards of $50 million, to create a truly cinematic video game, where most of 1940s Los Angeles has been recreated and is fully explorable.

7. APB, $50 million

APB

APB

APB has been in development close to 5 years now, and Realtime Worlds have often stated that it’s the most expensive game they’ve ever worked on — Realtime Worlds founder Dave Jones had to raise Venture Capital, $50 million of it, to make sure that APB has enough money to sustain further development. The official budget is exactly $50 million, but Realtime Worlds is set to spend millions each year supporting and expanding the MMO.

6. Halo 3, $55 million

Halo 3

Halo 3

The Halo franchise has been so successful for Bungie and Microsoft that they virtually had an unlimited budget on Halo 3, as it had to be the best and most impressive game in almost all aspects when it was released. It pretty much was, at a price of $55 million, which excludes over $200 million Microsoft spent promoting the game.

5. Metal Gear Solid 4, $60 million

Metal Gear Solid 4

Metal Gear Solid 4

The biggest, pretties and most complex Metal Gear Solid game, one with hours and hours of cut scenes, amazing production values and one of the best visuals at its time, Metal Gear Solid 4 took 4 full years to make, at a price tag of $60 million, shared between Kojima Producitons and Sony.

4. Too Human, $60+ million

Too Human

Too Human

Sometimes, game budgets, just like movie budgets, tend to go over board and the final product ends up costing a lot more than originally planned. Too Human faced many issues during its development time, chief of which was the long and expensive struggle between Epic Games and the Unreal Engine 3, where developer Silicon Knights abandoned the engine and started making their own — at a time when the game was almost complete. This added at least another $10 million to the budget, according to some sources.

3. Shenmue, $70 million

Shenmue

Shenmue

A game which held the record as most expensive game for nearly 10 years, Shenmue’s budget was unheard of at the time of its development — a $70 million budget for a SEGA Dreamcast game. Shenmue offered a vast and explorable area, a complete weather system, and so many fine details and features that games even today don’t have. However, many failed to notice everything the game had to offer, and the game ultimately disappointed in sales.

2. Gran Turismo 5: $80 million

Gran Turismo 5

Gran Turismo 5

What’s set to become the biggest and greatest racing game in history, Gran Turismo has been in development for over 5 years now, and features over 1,000 cars, each painstakingly recreated for with extreme realism (and perfection) in mind. Its official budget as of mid 2008 was $60 million, and two years later when the game hits the stores, it will reach a staggering $80 million, making it the second most expensive game in history.

1. Grand Theft Auto 4: $100 million

Grand Theft Auto 4

Grand Theft Auto 4

When it comes to sheer production values, sheer amount of features, the details, no game beats Grand Theft Auto 4. The scope of the production dwarfs any other game: over 1,000 people worked on the game for over 3 and a half years, doing everything from studying New York city with cameras that recorded city traffic for months, to contacting over 2,000 people just to obtain the rights to the hundreds of music tracks that can be listened to in the game. Price to record a master for each track ran at around $10,000 and that excludes the license and royalty fees. There’s enough content in the game to keep the average gamer immersed for at least 100 hours. There should be, with a budget of $100 million, GTA 4 is the most expensive video game ever made.